#include "Lighting.glsl";
// #if defined(GL_FRAGMENT_PRECISION_HIGH)// 原来的写法会被我们自己的解析流程处理，而我们的解析是不认内置宏的，导致被删掉，所以改成 if defined 了
//     precision highp float;
// #else
//     precision mediump float;
// #endif
attribute vec4 a_Position;
varying vec2 v_Texcoord0;

void main() {
    vec4 pos = vec4(a_Position.xy, 0., 1.);
    gl_Position = pos;
    v_Texcoord0 = a_Position.zw;
    //gl_Position = remapGLPositionZ(gl_Position);
}